![]() I re-tested with almost nothing running on my machine apart from Chromium with this page and nomachine linux app. – What is the desktop environment (GNOME, KDE…) in use on the Arch server? Could you try a different one, possibly a lightweight one like Mate or Xfce? I followed the procedure to reproduce the problem and collect the logs, find the server logs in the attachments.Ĭan someone help me troubleshoot my problem and solve it? Thanks in advance! And “ffmpeg -help encoder=h264_nvenc” explicitly shows a config flag of “–enable-nvenc”, so it seems that NVENC is properly configured on my machine, but I could be wrong. ![]() Note that when using VLC to play the video, it explicitely says in the console “avcodec decoder: Using NVIDIA VDPAU Driver Shared Library 440.36 Tue Nov 12 08:08: for hardware decoding”. So I suppose this explains at least the framerate, but maybe also the latency. If I recall correctly NoMachine is supposed to use NVENC to encode the video, but while I’m streaming nvidia-smi doesn’t list NoMachine/nxserver in the list of applications using the GPU. I tried several Quality settings from the server, lowered the resolution up to 640×480 (!), tried VP8 and H264, tried enforcing the framerate at 60 fps, ticked the hardware acceleration option in the server settings. There’s no input in this scenario, but there’s definitely a delay of playback and a poor framerate, that I would estimate to 15 fps, below the 24 fps of the video I’m playing. But the output on the smartphone has a delay of ~1s and poor framerate. So I know that I don’t have any input lag (even if in the end it won’t matter for gaming). Test 2 is very good in terms of input latency, it’s almost real-time. selecting with my finger some text on a terminal from my smartphone and looking at both the laptop and the smartphone the delay of the interaction. playing a video (with VLC) on my laptop, and looking at my laptop and my smartphone at same timeĢ. Running up-to-date Arch linux with 5.3.13 kernel, Nvidia proprietary 440.36 drivers, NoMachine 6.8.1 and i3 4.17.Īndroid : Huawei P20-Pro running Android 9 and NoMachine 6.1.9įrom the smartphone using a terminal (Termux) running ping tells me that the ping is between 3ms and 20ms with an average of 10ms.ġ. ![]() Linux laptop : i7-7700HQ 32GB Ram Nvidia GTX 1060 with 6GB of VRAM. The input will be done directly on the laptop (through a controller connected via Bluetooth or Wifi) so this is outside of the scope of NoMachine. My goal is to achieve good framerate (minimum 30 fps, if possible 60) with minimun latency to stream games from my laptop to my smartphone. TLDR: I’m testing NoMachine between my Linux laptop (server) and my Android Smartphone (client) in a local network connected by Wifi, both devices in front of me so I can visualize performance and I notice poor performance in terms of framerate and latency. ![]()
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